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Showing posts with the label open

Unity 2D segfault in Precise

Unity is full of bugs.We all know it. Usually the window manager fails and decorations are gone. Sometimes all windows are stacked on top of each other at a corner. It's so bad that I had to write a script for killing and restarting the effected processes easily from a shell to resume working. All of this usually occurs when doing twisted deeds like opening a web page, however it can sometimes be triggered by toggling fullscreen or starting an application. It is always unexpected and unpredictable. If you know what to do, you don't loose any work and you don't even need to close any windows. So it's only a cosmetic issue at this level, but still not very professional. Interestingly, I have encountered this mostly in 2012-2014, and they have much reduced the occurrence rate from about 2015. Nonetheless, I don't use Unity on any of my new installs since about 2013 because of this. If you are fortunate enough to never have used this wonderful peace of engineering, ...

Raincat, the incredible Haskell physics game

It was developed by CMU students, inspired by TIM, The Incredible Machine . Here's a short video clip of the cute game mechanics . I've discovered this pearl when browsing the Open Source Versions of The Incredible Machine wiki at project Butterfly Effect.

Read a file by inode - the hard way

I found a nice hack to undelete an open file: Undeleting an open file by inode Though, I generally use cat , as that's much easier. It's also useful to view cached content of plugins which delete their files upon download.

bkil-open has reached high activity status

My project has reached high activity status this weekend. I must thank all committers. Keep up the good work! ;-) Note that a major portion of my sources is still not up. Fortunately, gradual progress is easy and effortless. A central repository is a comfortable sharing method. It keeps the work synchronized on all 4 computers I regularly use.