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Showing posts with the label 3d

UniChrome Pro on Ubuntu via OpenChrome

It worked easily with the VESA driver, however the legacy mode tables don't have any of today's fancy aspect ratios. OpenChrome, the default driver, just gave a blank screen. Reviewing Xorg.log revealed an abort by signal 11, segmentation fault (segfault). Let me share the process of fixing it. I went on to generate a new xorg.conf for editing by Xorg -config xorg.conf.new . I then proceeded to add as much fail-safe options as possible from the driver documentation : Section "Device" Option "ModeSwitchMethod" "legacy" # or blank & segfault Option "SWCursor" "true" # unsure Option "EnableAGPDMA" "True" # unsure Option "NoAccel" # or starts to lag after some time Identifier "IGP" Driver "openchrome" BusID "PCI:1:0:0" EndSection Section "Module" # unsure Disable ...

BZFlag on GMA900 of Eee PC is playable with a trick

Runs very nice, at about 30-40 FPS on laser sniping, but only when the settings are adjusted correctly ! Out of box experience is garbage, performing something between 5 to 10 FPS on a random map, but of course a lot depends on the specific map. After going through hoops of tweaking, I went as far as uninstalling the game and completely giving up. That was until recently, as on second thought, I simply couldn't believe that such simple polygon graphics advertised to support legacy PC's chokes on a 3D accelerator. I gave it another try, and as how it generally goes, your calm mind works much better on the same problem after having left it get organized by your brain subconsciously over time. All in all, after literally toggling every option available from the GUI, I had to conclude that it wasn't the 3D effects which were holding back the computer or even the antialiased radar map in the corner - it was the overlayed bitmapped text ! At first I couldn't believe my ey...