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Showing posts with the label intel

BZFlag on GMA900 of Eee PC is playable with a trick

Runs very nice, at about 30-40 FPS on laser sniping, but only when the settings are adjusted correctly ! Out of box experience is garbage, performing something between 5 to 10 FPS on a random map, but of course a lot depends on the specific map. After going through hoops of tweaking, I went as far as uninstalling the game and completely giving up. That was until recently, as on second thought, I simply couldn't believe that such simple polygon graphics advertised to support legacy PC's chokes on a 3D accelerator. I gave it another try, and as how it generally goes, your calm mind works much better on the same problem after having left it get organized by your brain subconsciously over time. All in all, after literally toggling every option available from the GUI, I had to conclude that it wasn't the 3D effects which were holding back the computer or even the antialiased radar map in the corner - it was the overlayed bitmapped text ! At first I couldn't believe my ey...

Ubuntu 11.04 vs. Intel 865G

Hm, it looks like this post has stuck in my drafts for some years now... Compositing produces a considerable amount of flicker and the display is obstructed by random image parts. dmesg is also full of page flip errors. Solution: cat >~/.drirc <<EOF <driconf> <device screen="0" driver="dri2"> <application name="Default"> <option name="vblank_mode" value="0" /> </application> </device> </driconf> EOF service gdm restart via https://bugs.freedesktop.org/show_bug.cgi?id=30654#c10 and http://pastebin.com/3gr5VbHY Also needed to append the following to the kernel command line, or else I got a lot of squashfs block read errors: acpi=off noapic ide=nodma all_generic_ide pci=nommconf